Saturday, July 08, 2006

A fruitful day for Makanians...














Naan's virgin Onxyia kill =D














Hail Lohmee, Makan hunter with Dragonstalker helm (Tier 2 Helm)














SAME & MaKaN on the way to Molten Core














Majordomo Executus, he was too tough to bring down...

It was a good run and experience buildup for most of the MaKaNs, and a few walked away wif epics.. grats to all.. to sum it..

Lohmee -> Dragonstalker Helm - http://www.thottbot.com/?i=27520
Lucisxmerlin -> Girdle of Prophecy - http://www.thottbot.com/?i=27056
Lucisxmerlin -> Ancient Cornerstone Grimoire - http://www.thottbot.com/?i=35886
Sunshines -> Brutality Blade - http://www.thottbot.com/?i=37423

Cheers...



















And to end this... CT FINALLY GOT HIS FREAKING HELM FROM DARKMASTER BEECH!!!

5 comments:

Anonymous said...

Lucisxmerlin ~ Clement

Hell Yeah!!! After the promise i made 2 CT to run scholo as so long he wishes it eventually he got his FREAKING HELM.... CHEERS Bro

Rara said...

my BB ;_;

Anonymous said...

Congraz all winners !! :) have fun with OL and MC but too bad no see rag yet , its nice to see hehe

Meehoon said...

Gratz CT ~~ looks cool man !

Haven't made a post, but I got my last piece (Devout Robe) from General Drakkisath too in a PUG run. Thanks to Borsh (Hunter from ENIGMA) for organising so many UBRS runs =D

Had so much fun in MC, thanks Naan for arranging the run with SAME =D Druids and Shamans' healing are superb !!

Anonymous said...

World of Warcraft Client Patch
(Disclaimer: These patch notes are for the Public Test Realm and the content of the patch is subject to change. Approximately 125 megabytes of extraneous data files have been included with this patch in preparation for the global changes that will arrive with the World of Warcraft: The Burning Crusade expansion.)

World of Warcraft Client Patch 1.12.0 (06-??-??)

--World PvP!

Battle for control of key towers in Eastern Plaguelands to gain an advantage against the ruthless undead, and collect valuable resources for the war effort in the face of fierce resistance in the scorching deserts of Silithus. War rages across Azeroth once more!

--Cross-Realm Battlegrounds!

For the first time in the history of World of Warcraft, you will be able to face off against players from other realms in the Battlegrounds. Cross-realm PvP Battlegrounds will link Alterac Valley, Warsong Gulch, and Arathi Basin so that players from several realms will be combined into one huge matchmaking pool. Replenish your mana, sharpen your blades, and get ready for some brand-new challengers!

--Group Dueling!

Players can now hone their skills in PvP with the new Skirmish option! This option is available to players in a party, and can involve a maximum of five players per side.

--Alternate Itemization

We have re-evaluated itemization for classes outside of their traditional roles in parties and raids. Previously, certain talent builds and playstyles were limited by their available itemization because it was not viable to add a great deal of drops that benefited only one segment of a certain class. In this patch, we have introduced many new items and new sets with stats and bonuses that cater towards alternate playstyles. This new approach towards itemization has also brought about a new focus on the token quest system, a mechanism through which players can obtain loot by turning in tokens or prerequisite items that drop from various encounters. While many such quests have already been implemented in the game, players will find that a greater number of class specific items from this point on will be obtained through this system.

--General

Your Friends List and Ignore List has been expanded to hold 100 players.
Total +spell power from items for each school of magic will be calculated and displayed in the character panel for appropriate classes.
Spell critical chance will now be displayed in addition to melee critical chance in the skills panel.
You can now view health, mana, and attributes when inspecting other players.
The range at which you can inspect other players has been increased.
Players will now receive an error message when trying to use items that restore health/mana/energy/rage when at full health/mana/energy/rage.
Players using dual video card setups will now have their graphic options optimized by default.
The mail system is now much more responsive.
Reputation loss from killing NPCs has been drastically decreased across the board, and applies only to the players responsible, rather than to their entire party or raid.
It is no longer possible for players to take damage that is unreported in the combat log while not in combat.
Player buffs will now reflect talent improvements.
Honor, reputation, and experience will no longer be gained or loss when a pet kills an NPC or player character without aid.
Fixed a bug that caused the sound level to increase when alt-tabbing in and out of the World of Warcraft client.
NPCs that cast spells or used abilities that hit multiple targets will no longer affect stealthed players.
Attempting to link loot that does not exist on the server at that moment will no longer disconnect the player; instead an error message will be reported and the loot will not be linked.
Fixed a bug that would sometimes result in player names being magnified.
Guards now give directions to more locations than before (e.g. reagent vendors, faction leaders, nearest repair NPCs etc.)
It is no longer possible for players who have died in an instance and zoned back in to lose access to loot.
More typos fixed.
You will no longer be erroneously flagged for combat if a critter resists or evades your area of effect spells.

--Macintosh

Fixed a stack overflow error that would occur occasionally while zoning into certain raid instances.
Fixed a graphics issue for users with outdated versions of certain ATI video card drivers.

--Honor System

The percentage of players that may reach ranks 11 through 14 has been increased. Global improvements to the Honor System itself are forthcoming with the release of the World of Warcraft: The Burning Crusade expansion.
Dishonorable Kills now apply only to players responsible, rather than to their entire party or raid.
There is now an option that shows estimated honor points over enemy corpses after an Honorable Kill.
Owners of PvP rewards purchased before updates to stats in previous patches will have their items retroactively brought in line with current rewards for this patch. Owners will be able to upgrade their rewards through quests in future updates.
Many PvP rewards have been upgraded with PvP-specific procs, effects, or properties that work only against player characters of the opposite faction.
Rank 14 rewards are now of legendary quality, and have had their stats, procs, or auras upgraded as such.

--Battlegrounds

You will now be placed in a raid upon entering a battleground. Players can apply for leader before the battleground starts, with the position going to the player with the highest Honor rank. In addition, the party leader can issue commands to the raid through the map, such as attacking or defending locations, and promote assistant leaders with similar powers.
The Join as Group function will ensure that players who join as a group will end up in the same battleground instance, but all players will still be placed in the main raid.
Players can now see how many battleground instances are running, but are not able to choose specific instances to join.
Battlegrounds will no longer start until both sides reach full capacity.
You can now leave a battleground from an option on the scoreboard at any time. Doing so before the battleground ends will still give you a Deserter Debuff.
Fixed a bug that caused players to resurrect with less than full health and mana in battlegrounds when wearing items that granted random item attributes.
Capturing resource nodes, towers, and other objectives in battlegrounds will now be sped up when more players of the same faction are in proximity to the objective.
Fixed various terrain issues in Alterac Valley and Warsong Gulch.
A small amount of quest experience is now rewarded for winning a battleground.
It is no longer possible to enter a finished battleground.

--Druids

A Druid Cat Form quest is now available at level 20 from Dendrite Starblaze in Moonglade.
Moonfury (Balance Talent): Now increases the damage done by your arcane and nature spells by 10%. This change allows the talent to be applied after +damage from items has been calculated.
Moonkin (Balance Talent): This form can now cast all Balance and Restoration spells except healing spells. Moonkin aura now increases spell damage by 3% in addition to spell critical hit chance.
Leader of the Pack (Feral Combat Talent): Now increases melee and ranged damage by 3% in addition to melee and ranged critical hit chance.
The damage done by Ferocious Bite and Rip is now modified by your attack power.
Fixed an error where players with the Furor talent were not gaining the extra energy when shifting to cat form.
Threat reduction modifiers such as Blessing of Salvation and Tranquil Air Totem are no longer applied to Cower.
Various spells and abilities should now play their correct sound when used.
Cat Form now has a flat threat reduction modifier.
Fixed an issue with Cat Forms melee attack range.
Soothe Animal is now instant cast.

--Hunters

Natural Armor (Rank 10) and Greater Stamina (Rank 10) are now in their correct positions in the Beast Training UI.
Distracting Shot has a new icon.
Eagle Eye will now function more consistently and last as long as intended.
Fixed several pet animations.

--Mages

Casting Polymorph on a player that is currently immune in PvP now displays the Immune flag over the target, and no longer resets the 15 second diminishing returns cooldown.
Fixed an issue where two consecutive frost or fire spell critical hits could cause Master of Elements to proc only once.
Spending talent points in Arcane Mind will no longer visually fluctuate your mana level.
The damage over time portions of Fireball and Pyroblast are now considered magic debuffs as intended.

--Paladins

Reckoning no longer resets the auto-attack timer.
Holy Light no longer sends two messages to your combat log.
The added armor from Lay on Hands no longer appears on the character sheet as a permanent armor value.

--Priests

Spirit of Redemption will now work properly with Twisting Nether.
Libram of Divinity will now give the correct healing bonus to Flash of Light.
The Power Word: Shield icon will now display properly while in Shadowform.
Mana Burn will no longer disrupt flag captures.

--Rogues

Due to significant talent changes, Rogues will have all talent points refunded and can be respent. Training costs for all talent ability replacements have been significantly reduced.
Adrenaline Cooldown reduced to 5 minutes.
The damage done by Eviscerate, Garrote, and Rupture is now modified by your attack power.
Eviscerate now has a new rank (Rank 9).
Garrote has been increased in damage for all ranks.
Expose Armor will now reduce a targets armor by a percentage per combo point.
Vanish will now remove effects that allow the caster to see through the Rogues stealth (e.g. Hunters Mark, Mind Vision etc...)
Players will now receive the proper error message when attempting to stealth under the effects of Faerie Fire.
Threat reduction modifiers such as Blessing of Salvation and Tranquil Air Totem are no longer applied to Feint.